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・ Resonance (LuvBug song)
・ Resonance (Mad at Gravity album)
・ Resonance (Madras String Quartet album)
・ Resonance (particle physics)
・ Resonance (song)
・ Resonance (video game)
・ Resonance (Warehouse 13)
・ Resonance 2
・ Resonance 2020
・ Resonance chamber
・ Resonance fluorescence
・ Resonance FM
・ Resonance frequency analysis
・ Resonance Kota
・ Resonance method of ice destruction
Resonance of Fate
・ Resonance Raman spectroscopy
・ Resonance Records
・ Resonance-assisted hydrogen bond
・ Resonance-enhanced multiphoton ionization
・ Resonances in scattering from potentials
・ Resonant Blue
・ Resonant column test
・ Resonant energy transfer
・ Resonant inductive coupling
・ Resonant inelastic X-ray scattering
・ Resonant inverter
・ Resonant magnetic perturbations
・ Resonant Music
・ Resonant trans-Neptunian object


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Resonance of Fate : ウィキペディア英語版
Resonance of Fate

''Resonance of Fate'', known in Japan as , is a role-playing video game developed by tri-Ace and published by Sega for the PlayStation 3 and Xbox 360. The game was released on January 28, 2010 in Japan,〔(【引用サイトリンク】title=Japanese Release Date Update )〕 on March 16, 2010 in North America and on March 26, 2010 in Europe.〔(【引用サイトリンク】title=Resonance of Fate gets dated for Europe )
==Gameplay==

''Resonance of Fate'' uses what is known as the tri-Attack Battle system. The battle system is a mixture of real-time and turn-based controls. The game consists of battle elements such as command battles and action battles. Players start the battle by selecting one of the player's characters to control, following which the player takes direct control over the character. The player can then move the character around and attack targets. The character's turn ends when the player's attack is over or his action points are all used up. Enemies are also able to move while the player's character is moving and will usually attack only the character being controlled by the player.〔 Players can restart any enemy encounter if they are defeated during battle, and for a hefty fee can replenish health or even an important resource called bezel energy. Players are also able to suspend and save the game at any time.
Each character's turn is limited by action points, during which players can keep moving and switching weapons until the action points run out. However, during each turn, players are only allowed to make a single attack, after which, even if action points remains, the character's turn ends. Attacking an enemy uses a charging system where the player selects a target. The attack charges up, and the attack can be carried out when the charge meter is full. Players can also choose to charge up the attack multiple times, for a more powerful attack, when the character has a higher proficiency level with his equipped weapon(s). The time needed to charge up is also dependent on the proximity of the enemy. The closer the enemy the shorter the time needed to charge up, though it renders the player more vulnerable to attack. Enemy charge meters can be observed, and enemies will attack a character automatically on their turn if their charge meter is completely red (all enemies' turns are in between the characters' turns).〔 There are two damage types in the game. The first is "scratch" damage, which is only dealt by sub-machine guns. Scratch damage accumulates quickly, but can't actually kill anything. Killing things with scratch damage requires that the scratch damage be converted into "direct damage", which can be done by using pistols and grenades on an enemy with scratch damage.
Players are able to move about the battlefield freely, but they have the choice to create predefined paths for their character to follow. While moving along the predefined path, characters gain access to Hero action, which makes the character immune to damage and speeds up charge times. However, the use of these Hero actions requires the use of containers known as Bezels; the item is an essential element in battle and is recharged through a variety of methods, such as destroying portions of an enemy’s weapons and armor, or killing an enemy.〔(【引用サイトリンク】title=Resonance of Fate Battle Tutorial Video )〕 Characters using hero mode can attack while jumping in the air, and are also able to unleash special attacks which play out as stylish firearm actions. Weapons in the game can also be easily customized, and any firearm in the game can attach at least 15 augments. Items earned by defeating enemies or obtained through side quests can be crafted into weapon attachments for pistols and sub-machine guns, such as a sniper scope, an extended barrel, or an extended ammunition clip.
In addition to fueling the Hero actions, Bezels act as a safeguard to character defeat. Characters will not receive any direct damage as long as there is at least one full, unused Bezel. If there are enough Bezels remaining, dealing a net sum of scratch damage equal to a character's Health point causes the character to be whacked into the air, only to recover with induced regeneration (restores all scratch damage, but not direct damage), while the containers for the Bezels, Bezel Shards, fly in different directions around said character. The number of Bezels used and smashed depends on the enemy attack that whacked the character's Health point to zero, and more importantly, the amount of total scratch damage dealt before the Bezel Shards exploded. If the player does not have any Bezels remaining, the characters go into critical mode. Critical mode causes the characters to become extremely scared, leaving them unable to shoot quickly, unable to use hero mode, and taking direct damage from every attack. Four Bezel Shards must be recollected by the characters in order to regain Bezels and replenish their power, and enemies can even pick up Bezel Shards to regenerate health and shields. Game Over occurs if any character is killed in Critical Mode, which was called "Danger Mode" in the Japanese version (or if all playable characters are frozen).

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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